This thread about adding _yet more_ campaigns to mainline doesn't make sense to me. Instead of arguing over a complex list of what should be done, perhaps someone could first explain what the problems are that need to be solved?
Adding more overhead to the core game seems just to lead to release cycles getting longer and longer, and the release manager getting more and more frustrated. Without understanding the exact problems, my outsider perspective is that all that seems needed is a separate SVN-style repository for WML content, automatically integrated with the campaign server and WesCamp. What am I missing? -- [EMAIL PROTECTED] _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev
