Greetings A couple of days ago several developers had a discussion on IRC about the method by which we decide on some major decisions affecting the esthetic aspects of the game. In particular, issues such as naming units, unit descriptions, and historical aspects on the game, have no defined process as to who makes decisions on these issues. Currently we have an ad-hoc system, based partly on prior precedents which clearly has not worked well, as the recent controversy on the Soulshooter's renaming illustrated.
Given that the gameworld design is one of the most vital and complex area of our releases, I believe its prudent that we have a more formalized structure to deal with these issues as they come up. Thus we've decided (a group of several developers, including Dave) to create a committee to adjudicate these issues. It will be made up of five members, four of which will be active for most of the decisions. Dave will sit as the fifth member, but will only enter in discussions when the other four are at a deadlock. This committee is not supposed to rule on all issues, but for the most part it should be cognizant of most changes in these areas. For any issue brought before the committee for discussion would be voted on through majority voting, and in the case of a 2-2 split vote, Dave will cast the final vote. Provisionally, we have put together a council of four individuals, that would sit on this committee and represent most of the main areas of wesnoth development that concern this area. At this time all but one of these individuals have accepted their position. They are as follows. Jetryl Noy ESR Ivanovic Any comments on this would be welcome. Noy. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
