Well, I had lost my intenet connection for a week, so I only have access to
my mail at work (so: no forum, no IRC)

I know I havn't been as active in Wesnoth dev as I wanted to recently, but
I'm doing my best to still work on stuff, provide code, monitor forums, get
patches in and get new coders in.


This is the first time I hear of it so some stuff might have been discussed
already.

I don't really like the idea.... I'll try to elaborate a little


Currently we have an ad-hoc system, based partly on prior precedents
which clearly has not worked well, as the recent controversy on the
Soulshooter's renaming illustrated.

No, I don't think it illustrates that. We had a dev that went a little
overboard and did a change many people care for, and the change was reverted
and another name taken. No big deal. This happens from time to time in
wesnoth, and is a sign that our community is healthy.

So far our decisions have been taken by the following process

* Someone does the stuff
* Nobody protest

or alternatively

* Somone does the stuff
* Some people protest
* the stuff is tweaked, discussion takes place, everybody is happy in the
end

when ideas have been rejected, the process was more like

* Someone does the stuff
* There is a loud uprorar
* Stuff is reverted

that last bit is usually followed by the person doing the same thin totally
differently in a more acceptable way.


This process is not formal, it doesn't have a central authority that has
"the power" But it works well, And an occasional tension between a couple of
devs every 6 month is not what I count as a problem. Seeing how many of us
are currently working on wesnoth, I think we are doing pretty well, and I'm
afraid any central decision committee will only prevent the first step
(someone actually doing the stuff) from taking place.

To put it differently, what drives wesnoth are the people feeling free to
break things. Its normal that from time to time, that breakage leads to a
bit of controversy, and I don't think this warrants the need for sucha
committee...

A couple of days ago several developers had a discussion on IRC about
> the method by which we decide on some major decisions affecting the
> esthetic aspects of the game. In particular, issues such as naming
> units, unit descriptions, and  historical aspects on the game,  have
> no defined process as to who makes decisions on these issues.


Well, so the committee would we be limited to the universe, unit naming
etc...

there has been little going on on that front and the most that happened
there was done by Turin who is the only one who tried to rationalize the
universe and make something coherent of wesnoth's history and geography. So
I think he should not only be in.

(Caveat, I havn't discussed with Turin. As I said, I have no access to the
internet)

Actually I think it would be better to have a "Universe team" like we have a
"Art team" a "Balance team" that would be closer to the way things have been
done so far, and wouldn't raise the issue of leadership which doesn't need
to be done.

I think we do need someone to take care of the universe, not a steering
committee.
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