I've read the posts explaining the reasons for the fading border on the
square maps,
but i really don't think it improves the appearance of the maps.  Nor do
i like including whole (even if partially ghosted) hexes which can't be
used. 

The current appearance of irregular maps (like hexcake) is to me
preferable,
though it could probably improved by some fancy terrain WML at the
terrain/void transition.
However at this point i'm not willing to put in the work to make that
happen.

In the last month or so i haven't put much effort into Wesnoth, and the
next several months will probably be the same.
The new Silver Tree project has gotten my attention.  So i'm not going
to try to change anyone's mind, do as you see fit.

I'll probably continue to lurk and put in opinions or the odd graphic
from time to time, but until i become active again, i don't wan to be a
non-responsive bottleneck to progress on any front.

Best regards,
-eleazar / j.w. bjerk


On Jul 27, 2007, at 4:55 PM, Mark de Wever wrote:

Hi,

With 1.3.6 we've implanted a new map border which I think is good enough
for a final version. (The images could use the touch of an real artist
however.) I want to make the border images themable so it's still
possible to use another border. 

I'd like to hear from the other devs what they think of the current
version of the border. Please also look at Hexcake since that how it
looks on a hex shaped map. (There are still some minor glitches left in
the implementation of the border but I want to work on them after the
final version has been decided.)

Regards,
Mark de Wever aka Mordante/SkeletonCrew

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