I've read the posts explaining the reasons for the fading border on the square maps, but i really don't think it improves the appearance of the maps. Nor do i like including whole (even if partially ghosted) hexes which can't be used.
The current appearance of irregular maps (like hexcake) is to me preferable, though it could probably improved by some fancy terrain WML at the terrain/void transition. However at this point i'm not willing to put in the work to make that happen. In the last month or so i haven't put much effort into Wesnoth, and the next several months will probably be the same. The new Silver Tree project has gotten my attention. So i'm not going to try to change anyone's mind, do as you see fit. I'll probably continue to lurk and put in opinions or the odd graphic from time to time, but until i become active again, i don't wan to be a non-responsive bottleneck to progress on any front. Best regards, -eleazar / j.w. bjerk On Jul 27, 2007, at 4:55 PM, Mark de Wever wrote: Hi, With 1.3.6 we've implanted a new map border which I think is good enough for a final version. (The images could use the touch of an real artist however.) I want to make the border images themable so it's still possible to use another border. I'd like to hear from the other devs what they think of the current version of the border. Please also look at Hexcake since that how it looks on a hex shaped map. (There are still some minor glitches left in the implementation of the border but I want to work on them after the final version has been decided.) Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
