On Wed, Aug 01, 2007 at 09:30:41PM -0700, [EMAIL PROTECTED] wrote: > I've read the posts explaining the reasons for the fading border on the > square maps, > but i really don't think it improves the appearance of the maps. Nor do > i like including whole (even if partially ghosted) hexes which can't be > used. > > The current appearance of irregular maps (like hexcake) is to me > preferable, > though it could probably improved by some fancy terrain WML at the > terrain/void transition. > However at this point i'm not willing to put in the work to make that > happen.
I just made the entire border stuff themable, so it should be possible to make your changes without code changes. > In the last month or so i haven't put much effort into Wesnoth, and the > next several months will probably be the same. > The new Silver Tree project has gotten my attention. So i'm not going > to try to change anyone's mind, do as you see fit. Good luck with your work on Silver Tree, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
