On Wed, Aug 01, 2007 at 09:30:41PM -0700, [EMAIL PROTECTED] wrote:
> I've read the posts explaining the reasons for the fading border on the
> square maps,
> but i really don't think it improves the appearance of the maps.  Nor do
> i like including whole (even if partially ghosted) hexes which can't be
> used. 
> 
> The current appearance of irregular maps (like hexcake) is to me
> preferable,
> though it could probably improved by some fancy terrain WML at the
> terrain/void transition.
> However at this point i'm not willing to put in the work to make that
> happen.

I just made the entire border stuff themable, so it should be possible
to make your changes without code changes.

> In the last month or so i haven't put much effort into Wesnoth, and the
> next several months will probably be the same.
> The new Silver Tree project has gotten my attention.  So i'm not going
> to try to change anyone's mind, do as you see fit.

Good luck with your work on Silver Tree,

Mark de Wever aka Mordante/SkeletonCrew

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