The South Guard defines custom versions of standard traits with slightly different characteristics. This doesn't seem like a good idea. The "quick" definition has the old 10% penalty rather than the current 5% penalty. "strong" gives +2 damage and +2 hp instead of the current +1 damage and +1 hp. I don't remember strong ever doing that exact combo, so it might be that the author wanted it to be stronger for the units it was given to or I just might not remember when "strong" did that. Is there a good reason not to change the campaign to use the standard macros for traits?
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