The South Guard defines custom versions of standard traits with slightly
different characteristics. This doesn't seem like a good idea. The "quick"
definition has the old 10% penalty rather than the current 5% penalty.
"strong" gives +2 damage and +2 hp instead of the current +1 damage and +1 hp.
I don't remember strong ever doing that exact combo, so it might be that
the author wanted it to be stronger for the units it was given to or I just
might not remember when "strong" did that.
Is there a good reason not to change the campaign to use the standard macros
for traits?

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