Bruno Wolff III wrote: > The South Guard defines custom versions of standard traits with slightly > different characteristics. This doesn't seem like a good idea. The "quick" > definition has the old 10% penalty rather than the current 5% penalty. > "strong" gives +2 damage and +2 hp instead of the current +1 damage and +1 hp. > I don't remember strong ever doing that exact combo, so it might be that > the author wanted it to be stronger for the units it was given to or I just > might not remember when "strong" did that. > Is there a good reason not to change the campaign to use the standard macros > for traits?
Not really. I'd definitely rather have those duplicates removed and have the standard traits be used instead. -- Lari Nieminen [EMAIL PROTECTED] +358443758373 _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
