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I just got a mail from some developer from the filesharing/instant messager
retroshare. I am forwarding it as matiral for discussion/whatever. If I
understood things correctly (you know that I am good at missinterpreting
things...), the question is basically about starting a wesnoth game from withhin
that messager and tunneling traffic over that very port.
Any comments/ideas/whatever about this? I don't have a real opinion about it...
Cheers,
Nils Kneuper

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Betreff:        your game in the messenger (development question)
Datum:  Sat, 24 Nov 2007 15:26:50 +0100
Von:    Michael Schmidt <[EMAIL PROTECTED]>
An:     [EMAIL PROTECTED]



Hello,

your game is a multiplayer modus role play game?
we are developing the instant messenger

http://retroshare.sf.net <http://retroshare.sf.net/>
http://sourceforge.net/forum/forum.php?forum_id=618174
<http://sourceforge.net/forum/forum.php?forum_id=618174>

and are currently implementing some games,
would you be interested in adding your game too, so that two chatters
in the chat window can press a button and play your game over the
communication layer of retroshare messenger?

Is your game organized so, that you play against foreign users? Or would
it be possible to organize a game, which is based amoung friends only?

Then one buddy could be the server and all other are the client.
Please see the next release, which will have the com-layer for game
connections,
as well they are encrypted then and the profit for you is, that you have
no problems with firewall and nat over this layer and that the IP is
given automatically to the users

Please download the actual version of 52A and test.
leftside menue bottom already has a few games (not networked yet).

Thanks for a feedback, if you game could be as well integrate this
messenger for the communication of the gamers..
Mike

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