On Sun, Nov 25, 2007 at 02:58:39AM +0100, Michael Schmidt wrote:
> The goal is use the messenger for networking people. Networkign is mroe than
> chat, and to overgive the IP adresss of the clients automatically, and not
> manually by entering the IP of the server or other clients.
> Furthermore users do not need to forward ports anymore, if the RS com layer
> is used.
I assume you refer to the built-in simple server. However it's not
very well maintained and I'd guess quite rarely used. The usual method
of playing games online is via the dedicated wesnoth server - wesnothd.
With that in mind I don't see how an integration would work or be
desirable.
With the simple server in mind it could work but 1) as said it's not
very well maintained (ie less features some, stuff is broken); 2)
currently you can't start wesnoth and create/connect to a multiplayer
game in one go.
Admittedly 2) wouldn't be a bad feature to have though.

> Third, the messenger is a social network, which allows to build a userbase
> for the game over friends of friends, so a good effect for the disribution.
I don't see how a userbase of "friends of friends" is better than what
we currently have on the official multiplayer server(s).

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