Hi Bruno
thanks for the feedback,
The goal is use the messenger for networking people. Networkign is mroe than
chat, and to overgive the IP adresss of the clients automatically, and not
manually by entering the IP of the server or other clients.
Furthermore users do not need to forward ports anymore, if the RS com layer
is used.
Third, the messenger is a social network, which allows to build a userbase
for the game over friends of friends, so a good effect for the disribution.
Of course, the other side is to maybe bundle the messenger with your game,
so that users get th experience of both and the synergies.
Please just evaluate the next version, which has then the networkign api/sdk
Com layer, before you judge, I guess there is not a lot of code to change,
just to make a command line to overgive the IP adresses from the rs
friendslist.
So... why not a serverless method in addition to the given one?
Regards Mike

2007/11/24, Bruno Wolff III <[EMAIL PROTECTED]>:
>
> On Sat, Nov 24, 2007 at 16:26:30 +0100,
> Nils Kneuper <[EMAIL PROTECTED]> wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > I just got a mail from some developer from the filesharing/instant
> messager
> > retroshare. I am forwarding it as matiral for discussion/whatever. If I
> > understood things correctly (you know that I am good at missinterpreting
> > things...), the question is basically about starting a wesnoth game from
> withhin
> > that messager and tunneling traffic over that very port.
> > Any comments/ideas/whatever about this? I don't have a real opinion
> about it...
>
> I can see how it would be easy to misinterpet as they don't write cleary
> what
> they expect from us. (Probably the author isn't native English speaker.)
>
> The impression I got from the message (which could easily be wrong) is
> that
> they didn't actually play Wesnoth and wanted the current Wesnoth team to
> do the work of integrating with their chat program.
>
> I don't really see the point in developing something to work integrated
> with their chat program. Wesnoth already has an opponent matching server
> and
> built in chat.
>
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