Hi all, This subject came up on IRC, do we want to use compression on savegames. I want to look at this subject and try to get it in before the feature freeze (in about one month).
At the moment we have a broken option to write binary savegames, which has some compression. Instead of fixing this problem I want to replace this option to an option to write compressed savegames. I want to do the same for the addons on the addon server. (Uploading will be uncompressed, since the server needs to use some of the send data.) I don't want to change the binary wml used for sending network data in the MP server. I want to use zlib[1] to write gzip files and probably use boost.iostreams[2] to make my life easier. Do we want to have the compression and do we want to add the additional dependencies? [1] http://www.zlib.net/ [2] http://boost.org/libs/iostreams/doc/index.html Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
