Hi all,

This subject came up on IRC, do we want to use compression on savegames.
I want to look at this subject and try to get it in before the feature
freeze (in about one month).

At the moment we have a broken option to write binary savegames, which
has some compression. Instead of fixing this problem I want to replace
this option to an option to write compressed savegames. 
I want to do the same for the addons on the addon server. (Uploading
will be uncompressed, since the server needs to use some of the send
data.)
I don't want to change the binary wml used for sending network data in 
the MP server.

I want to use zlib[1] to write gzip files and probably use
boost.iostreams[2] to make my life easier. 

Do we want to have the compression and do we want to add the additional
dependencies? 

[1] http://www.zlib.net/
[2] http://boost.org/libs/iostreams/doc/index.html

Regards,

Mark de Wever aka Mordante/SkeletonCrew

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