On Dec 3, 2007 10:26 AM, John McNabb <[EMAIL PROTECTED]> wrote:

> Personally, I find the full heal to be annoying.  It makes units that
> are very close to leveling much more valuable then a unit that has
> just leveled.  Of course, this has become part of the standard
> tactics,


This is something that I agree with for single player games.  There is real
incentive for the player to keep some units on the front lines that will
level when attacked, because it drives the AI nuts.  Removing that option
from the game would, IMHO, force better play against the AI, though some
scenario rebalancing  might need to happen.

Personally, I like the way full-heal works in multiplayer games, but if it
were changed I think that players would adapt easily and be more careful
when leveling.  If anything, I could imagine  removing full-heal would
reduce aggressiveness in multiplayer by adding the need to protect units
with xp from damage.  I'm not sure that would be a good idea.

George aka Wintermute (yes, I am still semi-alive!)



-- 
http://www.wesnoth.org/

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"With your head full of brains and your shoes full of feet, you're too smart
to go down any not so good street." - D.S.
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