Here is my plan of feature implementation for 1.4 : - Implement FR #10600 (quite sure, probably around next week-end): random faction from a subset of the available factions. Quite useful for some UMC where you want a random good faction and random bad faction for example or you want a random all but one faction (which would be used for the AI for example).
- Some functions to tell more easily the coordinates of the neighbour hex on the NW, stuff like that (still a vague plan about how it will work, so unlikely (because it is quite short in time and i'm lazy)) - Some improved support of variable objects (vague plan, unlikely for 1.4) - Translation support improvements (none planed, but i'm find or i'm told about places where it would be useful, i'll likely implement some. So i only plan to implement one thing with no string changes, but perhaps a little more. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
