On Mon, Jan 28, 2008 at 12:25:54AM -0500, [EMAIL PROTECTED] wrote:
> Hi everyone,
> 
> I've been working on a new AI system for Wesnoth, and though its in  
> its relatively early stages, I've started work in a branch which I  
> welcome eager people to check out and try.
> 
> Basically, it is a port of the SilverTree formula language to Wesnoth,  
> applying it to an AI. One can use this system to program an AI using  
> formulas to calculate the best move. The aim is for it to be very  
> simple and easy to use, and allow scenario designers to customize the  
> AI heavily for their scenario. I am hoping it can be made easy enough  
> to use such that anyone who is able to use WML can use it.

Great to see this part of SilverTree being ported to Wesnoth :-)

At the moment I don't have much time to look at it, I want to focus on
1.4 and try to get the bug count down before shipping 1.4. But I'll play
with this branch a bit as well, so might do some work on it.

Regards,
Mark de Wever aka Mordante/SkeletonCrew

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