On Mon, Jan 28, 2008 at 12:25:54AM -0500, [EMAIL PROTECTED] wrote: > Hi everyone, > > I've been working on a new AI system for Wesnoth, and though its in > its relatively early stages, I've started work in a branch which I > welcome eager people to check out and try. > > Basically, it is a port of the SilverTree formula language to Wesnoth, > applying it to an AI. One can use this system to program an AI using > formulas to calculate the best move. The aim is for it to be very > simple and easy to use, and allow scenario designers to customize the > AI heavily for their scenario. I am hoping it can be made easy enough > to use such that anyone who is able to use WML can use it.
Great to see this part of SilverTree being ported to Wesnoth :-) At the moment I don't have much time to look at it, I want to focus on 1.4 and try to get the bug count down before shipping 1.4. But I'll play with this branch a bit as well, so might do some work on it. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
