On Tue, Jan 29, 2008 at 17:04:37 +0100, jeremy rosen <[EMAIL PROTECTED]> wrote: > well, sort of... > > here the main idea is to allow easy AI tweaking... > > the prospect of writing a whole AI is huge. however being able to tweak the > AI of one particular unit with little effort would probably appeal much more > to WML developper.
I aggree with that. I was just commenting on the attaching custom AI to specific units. Making an AI that plays well is hard. Using the AI for story scripting, probably won't be too hard. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
