I have been profiling Wesnoth with Shark and Instruments on OS 10.5,  
the results which still need a bit of mining and statistical analysis  
show that Wesnoth spends a majority of its time ( ~ 85% ) in the  
graphics and audio routines, a large amount of time blocking in the  
main loop ( between ~3% and ~7% ), and lastly about ( ~ 3% ) combined  
allocating std::string, copying std::strings and comparing  
std::strings in maps. Most other operations weigh in under 0.1%. These  
numbers, as I said need refining, and as I only have had time for a  
sample size of three runs ( they take quite some time ) they may change.

Before I do anymore runs, do these numbers line up roughly with  
expectations and previous analysis?

Is there a better testing scenario?

.-   .--

_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to