Hello all,

 

through my last refactoring of the savegame code i stumbled upon the fact
that automatic replay saves still call the method save_game_interactive,
which looks kind of odd. They do that because they ask for overwrite
permission (and maybe a new filename) if the replay filename already exists.

The other two automatic saves however don’t do that (start-of-scenario and
autosave), they just overwrite without asking.

 

I would like to have a homogenous behaviour here, either such that replays
overwrite without asking, too, or that overwrite permissions are always
requested if the file already exists. Actually, I am indifferent which one
to prefer.

 

What do you think about it?

 

Greetings

 

Yogi

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