seconded, that's what makes the most sense to me... On Thu, Apr 30, 2009 at 10:23 PM, Eric S. Raymond <[email protected]> wrote: > Jörg Hinrichs <[email protected]>: >> through my last refactoring of the savegame code i stumbled upon the fact >> that automatic replay saves still call the method save_game_interactive, >> which looks kind of odd. They do that because they ask for overwrite >> permission (and maybe a new filename) if the replay filename already exists. >> >> The other two automatic saves however don’t do that (start-of-scenario and >> autosave), they just overwrite without asking. >> >> >> >> I would like to have a homogenous behaviour here, either such that replays >> overwrite without asking, too, or that overwrite permissions are always >> requested if the file already exists. Actually, I am indifferent which one >> to prefer. >> >> >> >> What do you think about it? > > Overwrite without asking. The UI is simpler, and it's what users probably > expect anyway. > -- > <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
_______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
