seconded, that's what makes the most sense to me...

On Thu, Apr 30, 2009 at 10:23 PM, Eric S. Raymond <[email protected]> wrote:
> Jörg Hinrichs <[email protected]>:
>> through my last refactoring of the savegame code i stumbled upon the fact
>> that automatic replay saves still call the method save_game_interactive,
>> which looks kind of odd. They do that because they ask for overwrite
>> permission (and maybe a new filename) if the replay filename already exists.
>>
>> The other two automatic saves however don’t do that (start-of-scenario and
>> autosave), they just overwrite without asking.
>>
>>
>>
>> I would like to have a homogenous behaviour here, either such that replays
>> overwrite without asking, too, or that overwrite permissions are always
>> requested if the file already exists. Actually, I am indifferent which one
>> to prefer.
>>
>>
>>
>> What do you think about it?
>
> Overwrite without asking.  The UI is simpler, and it's what users probably
> expect anyway.
> --
>                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>
>
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