On Thu, Apr 30, 2009 at 04:23:33PM -0400, Eric S. Raymond wrote: > Jörg Hinrichs <[email protected]>: > > through my last refactoring of the savegame code i stumbled upon the fact > > that automatic replay saves still call the method save_game_interactive, > > which looks kind of odd. They do that because they ask for overwrite > > permission (and maybe a new filename) if the replay filename already exists. > > > > The other two automatic saves however dont do that (start-of-scenario and > > autosave), they just overwrite without asking. > > > > > > > > I would like to have a homogenous behaviour here, either such that replays > > overwrite without asking, too, or that overwrite permissions are always > > requested if the file already exists. Actually, I am indifferent which one > > to prefer. > > > > > > > > What do you think about it? > > Overwrite without asking. The UI is simpler, and it's what users probably > expect anyway.
In my opinion changing the behaviour with regards to automatically overwriting replays sounds like a bad idea. I expect many users start to complain once they lost a reply due to this change. Especially for MP games I expect people to want to keep their replays around for quite a while. I suggest to discuss this with the MP developers to get their opinion as well. -- Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
