On Thu, Apr 30, 2009 at 04:23:33PM -0400, Eric S. Raymond wrote:
> Jörg Hinrichs <[email protected]>:
> > through my last refactoring of the savegame code i stumbled upon the fact
> > that automatic replay saves still call the method save_game_interactive,
> > which looks kind of odd. They do that because they ask for overwrite
> > permission (and maybe a new filename) if the replay filename already exists.
> > 
> > The other two automatic saves however don’t do that (start-of-scenario and
> > autosave), they just overwrite without asking.
> > 
> >  
> > 
> > I would like to have a homogenous behaviour here, either such that replays
> > overwrite without asking, too, or that overwrite permissions are always
> > requested if the file already exists. Actually, I am indifferent which one
> > to prefer.
> > 
> >  
> > 
> > What do you think about it?
> 
> Overwrite without asking.  The UI is simpler, and it's what users probably
> expect anyway.

In my opinion changing the behaviour with regards to automatically
overwriting replays sounds like a bad idea. I expect many users start to
complain once they lost a reply due to this change. Especially for MP
games I expect people to want to keep their replays around for quite a
while. I suggest to discuss this with the MP developers to get their
opinion as well.

-- 
Regards,
Mark de Wever aka Mordante/SkeletonCrew

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