Hi,

that sounds like an interesting plan! Just one question:
If this works like GSoC - where and how do you plan to acquire students? 
Will we post ads on art forums? And which ones? As far as I know GSoC 
works because it is already well known and promoted and thus gets the 
attention of interesting/talented participants. How will we get the attention
of artists not already involved in open source games? 

Greetings, Kitty


> -----Ursprüngliche Nachricht-----
> Von: "Noy" <[email protected]>
> Gesendet: 19.05.09 23:00:39
> An: dev-talk <[email protected]>
> Betreff: [Wesnoth-dev] Art Scholarship Proposal


> Greetings
> 
> Over the past few weeks a proposal has been raised for the creation of  
> a Wesnoth GSOC-like art scholarship. I've spoken to several developers  
> including Dave, Jetryl and Ivanovic on this topic, and this email is  
> really an compilation of those discussions.
> 
> I believe the reason behind the proposal is fairly simple; If wesnoth  
> desires continued growth in the future, it is essential that we  
> embrace a holistic approach to our development. While enhancing GUI,  
> stats server or mp security are important issues, so is art  
> development.  I doubt anybody can deny the exceptional contribution  
> made by Kitty, Lord Bob and Jetryl to the game over the past year.  
> This proposal intends to build on that by developing our young talent  
> base. At the same time it is a philanthropic endevour, where we are  
> offering a student the opportunity to enhance their art skills over  
> the summer.
> 
> Wesnoth financial situation is well suited for such a proposal. With  
> the completion of this year's GSOC in September we will have an  
> operating reserve of between $5,000 and $7,000 dollars. Based on this  
> and  some discussions, I believe there are two acceptable options;  a  
> single $2,500 scholarship or two at $1,500 each. This would leave at  
> minimum $2,000 for other contingencies.
> 
> The mechanics of the scholarship would closely resemble how we manage  
> the GSOC process. We would retain the mentoring process the summer of  
> code uses, with Jetryl as the lead person. However the nature of art  
> as a medium in our project compared to coding requires some  
> adjustments to the payment and oversight scheme. GSOC projects  
> typically are end loaded; though there is constant interaction between  
> the mentor and student, the project is typically finished at the end.  
> As such the money is disbursed at the beginning and end of the  
> project.  For an art project, we would expect a number of pieces to be  
> completed over the project length. Therefore a progressive payment  
> scheme seems more appropriate, where money is allocated when the  
> student reaches certain milestones. This transfers some of the onus  
> from the student to the mentor, as the latter would need to identify  
> the development path of the student. I submit that a prospective  
> student would identify some areas where he or she would like to  
> improve, to which the mentor would design a program around. As an  
> illustrative example, if this program was run from June 1st to  
> September 1st, having four milestones  (one every three weeks  
> consisting of a piece of art or two) might seem reasonable. Upon each  
> assignment's completion funds would be disbursed. Again I'm not  
> suggesting how it should be, just to illustrate how it might be  
> organized.
> 
> While this system may seem to be somewhat onerous compared to GSOC,  
> there are several good reasons for it. First is the fact that we are  
> running this for the first time and don't have an adequate  
> understanding of how this may turn out. By using a progressive scheme  
> we can ensure the money is being used effectively throughout. I would  
> rather this be run somewhat stringently the first time and then relax  
> our procedures for subsequent attempts, if we decide to repeat it in  
> the future. The second reason is the unique area for art. Unlike other  
> gsoc programs which are widely critiqued by all the developers, we  
> only have one individual in this area. Since Jetryl is the only art  
> developer involved in day to day management of wesnoth, it would be  
> difficult for our community to effectively assess the scholarship's  
> outcome. Having clear milestones enables us to maintain an adequate  
> level of oversight that is consistent with the GSOC program.
> 
> Obviously comments are welcome, but I would suggest that we move  
> quickly on this proposal if it is approved.
> 
> Noy.
> 
> _______________________________________________
> Wesnoth-dev mailing list
> [email protected]
> https://mail.gna.org/listinfo/wesnoth-dev
> 


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