Hi, that sounds like an interesting plan! Just one question: If this works like GSoC - where and how do you plan to acquire students? Will we post ads on art forums? And which ones? As far as I know GSoC works because it is already well known and promoted and thus gets the attention of interesting/talented participants. How will we get the attention of artists not already involved in open source games?
Greetings, Kitty > -----Ursprüngliche Nachricht----- > Von: "Noy" <[email protected]> > Gesendet: 19.05.09 23:00:39 > An: dev-talk <[email protected]> > Betreff: [Wesnoth-dev] Art Scholarship Proposal > Greetings > > Over the past few weeks a proposal has been raised for the creation of > a Wesnoth GSOC-like art scholarship. I've spoken to several developers > including Dave, Jetryl and Ivanovic on this topic, and this email is > really an compilation of those discussions. > > I believe the reason behind the proposal is fairly simple; If wesnoth > desires continued growth in the future, it is essential that we > embrace a holistic approach to our development. While enhancing GUI, > stats server or mp security are important issues, so is art > development. I doubt anybody can deny the exceptional contribution > made by Kitty, Lord Bob and Jetryl to the game over the past year. > This proposal intends to build on that by developing our young talent > base. At the same time it is a philanthropic endevour, where we are > offering a student the opportunity to enhance their art skills over > the summer. > > Wesnoth financial situation is well suited for such a proposal. With > the completion of this year's GSOC in September we will have an > operating reserve of between $5,000 and $7,000 dollars. Based on this > and some discussions, I believe there are two acceptable options; a > single $2,500 scholarship or two at $1,500 each. This would leave at > minimum $2,000 for other contingencies. > > The mechanics of the scholarship would closely resemble how we manage > the GSOC process. We would retain the mentoring process the summer of > code uses, with Jetryl as the lead person. However the nature of art > as a medium in our project compared to coding requires some > adjustments to the payment and oversight scheme. GSOC projects > typically are end loaded; though there is constant interaction between > the mentor and student, the project is typically finished at the end. > As such the money is disbursed at the beginning and end of the > project. For an art project, we would expect a number of pieces to be > completed over the project length. Therefore a progressive payment > scheme seems more appropriate, where money is allocated when the > student reaches certain milestones. This transfers some of the onus > from the student to the mentor, as the latter would need to identify > the development path of the student. I submit that a prospective > student would identify some areas where he or she would like to > improve, to which the mentor would design a program around. As an > illustrative example, if this program was run from June 1st to > September 1st, having four milestones (one every three weeks > consisting of a piece of art or two) might seem reasonable. Upon each > assignment's completion funds would be disbursed. Again I'm not > suggesting how it should be, just to illustrate how it might be > organized. > > While this system may seem to be somewhat onerous compared to GSOC, > there are several good reasons for it. First is the fact that we are > running this for the first time and don't have an adequate > understanding of how this may turn out. By using a progressive scheme > we can ensure the money is being used effectively throughout. I would > rather this be run somewhat stringently the first time and then relax > our procedures for subsequent attempts, if we decide to repeat it in > the future. The second reason is the unique area for art. Unlike other > gsoc programs which are widely critiqued by all the developers, we > only have one individual in this area. Since Jetryl is the only art > developer involved in day to day management of wesnoth, it would be > difficult for our community to effectively assess the scholarship's > outcome. Having clear milestones enables us to maintain an adequate > level of oversight that is consistent with the GSOC program. > > Obviously comments are welcome, but I would suggest that we move > quickly on this proposal if it is approved. > > Noy. > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > ____________________________________________________________ Text: GRATIS für alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
