On Sat, Jul 10, 2010 at 1:06 AM, David White <[email protected]> wrote:

We believed at the time that development began -- and still believe today --
that we are acting within the GPL given the following factors:

 - The full source code is released and available.
 - It is entirely permissible for anyone to compile the game from source and
distribute it using their own distribution mechanism to people with an
iPhone device. There may be some barriers to distribution but these barriers
are entirely technical due to the "walled garden" nature of the iPhone.


Despite the fact that this complies with what I consider the most important
parts of the GPL, I think the FSF has made a good argument about how such
distribution does not comply with all parts of the GPL.

Specifically, the GPL also requires that no distribution may not impose
restriction on the rights granted by the GPL but Apple's App store terms do
precisely that.

Hypothetically, let's say that I have a compiled version of wesnoth for
windows. Now, say that I require users to agree to a license that says that
they cannot copy/modify/distribute this package. Would you consider me to be
in compliance with the GPL, simply because they can get the same thing
somewhere else that actually is in compliance? Of course you wouldn't. What
difference is there between this hypothetical situation and the distribution
in the app store?

What I'm saying is that while Kyle's distribution on his website of the
source code is obviously GPL compliant, I do not understand how Apple's
distribution in its app store is.

-Chris Hopman
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