On Sat, Jul 10, 2010 at 1:06 AM, David White <[email protected]> wrote:
We believed at the time that development began -- and still believe today -- that we are acting within the GPL given the following factors: - The full source code is released and available. - It is entirely permissible for anyone to compile the game from source and distribute it using their own distribution mechanism to people with an iPhone device. There may be some barriers to distribution but these barriers are entirely technical due to the "walled garden" nature of the iPhone. Despite the fact that this complies with what I consider the most important parts of the GPL, I think the FSF has made a good argument about how such distribution does not comply with all parts of the GPL. Specifically, the GPL also requires that no distribution may not impose restriction on the rights granted by the GPL but Apple's App store terms do precisely that. Hypothetically, let's say that I have a compiled version of wesnoth for windows. Now, say that I require users to agree to a license that says that they cannot copy/modify/distribute this package. Would you consider me to be in compliance with the GPL, simply because they can get the same thing somewhere else that actually is in compliance? Of course you wouldn't. What difference is there between this hypothetical situation and the distribution in the app store? What I'm saying is that while Kyle's distribution on his website of the source code is obviously GPL compliant, I do not understand how Apple's distribution in its app store is. -Chris Hopman
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