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Hi everybody!
I wanted to bring up an old question on the list that was talked about on and
off during the last FOSDEMs. What do you think of going for a "Open Source
Game Development" room at the next FOSDEM? In the previous years we always had
our WESDEM during FOSDEM and just got us "some" seats in one of the hacking
rooms. We often talked about trying to get a whole dev room dedicated to open
source games. Since I'll be at the GSOC Mentor Summit in a little more than
one week and there will be other open source gaming related projects around,
this should be a good time/place to discuss with other projects what they
think of the idea.
Of course you now face the question what a dev room would mean:
FOSDEM is a meeting of open source software developers that happens during the
first weekend of February at a University campus in Brussels. There tend to be
several thousand devs of *many* projects. Over the last 4 years we always had
a "european wesnoth meeting" there with at least 8 to 10 of us wesnoth devs
attending. A dev room at FOSDEM would mean that we are giving talks eg about
how the AI in a TBS game can work and be made to act modular. Or an artist can
show in a live session of to create artwork for games and talk about possible
problems that you usually have to face. It might be nice to have some
collaboration with other projects to see how they handle things like eg a good
approach to version control for the various aspects we got to handle.
So what do you think, should I push for the idea during the mentor summit and
go for applying for a dev room[1]? I'd have to fill the application during the
mentor summit weekend since I'll spend some holidays in San Francisco downtown
afterwards and won't be back home before the submission deadline is over.
In case you are a dev for another open source project and following this
mailing list: please feel free to respond with what you think of the idea of a
centered effort for a gaming related dev room during FOSDEM.
Cheers,
Nils Kneuper aka Ivanovic


[1]http://fosdem.org/2012/call_for_devrooms
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