Hi Lipka,
Wouldn't it be better to just use a submodule for the SDL_gpu library
instead
of merging it in our source code (history)?
I see SDL_gpu uses svn on google code, but we could setup a github
mirror. I see
some had success asking the Github team to setup themselves an automatic
mirroring system [0] altough that was based on git, not svn.
[0]
http://stackoverflow.com/questions/11370239/creating-an-official-github-mirror
Timotei
On 30-Jun-14 10:40, Lipka Boldizsár wrote:
It was a pleasure ;)
Anyone else, if you want to raise any concerns, please do it fast.
Otherwise I'll merge the SDL_gpu branch in a couple of days.
---- On Sat, 28 Jun 2014 23:34:30 +0200 *Nils Kneuper
<crazy-ivano...@gmx.net>* wrote ----
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Am 28.06.2014 15:49, schrieb Lipka Boldizsár:
> There were two alternatives considered for SDL2:
>
> SDL_gpu is a non-official extension library for SDL2 and SDL1.2.
It's
> basically an OpenGL wrapper library, compatible with OpenGL 1,
2, 3 and
> OpenGL ES 1, 2 and 3. After testing, we concluded that it's a good
> replacement for SDL2's rendering API. The problem with it is
that it's a
> fairly new, one-man project. We can't be sure if it will be
continued to be
> developed. Major Linux vendors don't have it in their
repositories, so
> packaging might be problematic. If we are to use this library,
the best
> solution would be to temporarily import its source in Wesnoth's
repo. This
> adds OpenGL as a dependency.
>
> The other possible solution is using plain OpenGL. Using OpenGL
directly
> would save us from the packaging problem with SDL_gpu and in
theory would
> not deprive us from any benefits SDL_gpu has. However, I'm not
really
> familiar with OpenGL, so if I had to rewrite the rendering
engine with
> OpenGL, that would likely result in less robust and portable
code than what
> we can get from SDL_gpu. (Also less work done during the summer).
>
> I'm strongly in favor of SDL_gpu, so if there are no major
concerns against
> it, I'll go with that option.
SDL_gpu sounds like a good option for me. Thanks for your work on
this so far.
Cheers,
Nils Kneuper aka Ivanovic
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2
iEYEARECAAYFAlOvNOYACgkQfFda9thizwUsNgCcCn4gfxaWJU5vIyjsZq9AAGoA
JUIAnj7DEjvu2mZ1ovu6TMDhnxrJ44oM
=5JH4
-----END PGP SIGNATURE-----
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org <mailto:Wesnoth-dev@gna.org>
https://mail.gna.org/listinfo/wesnoth-dev
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev