Hi Lipka:

I got segfault that might be related to your part, some logs:

Data directory: /home/kevin/wesnoth
User configuration directory: /home/kevin/.config/wesnoth
User data directory: /home/kevin/.local/share/wesnoth/1.13
Cache directory: /home/kevin/.cache/wesnoth
Checking video mode: 809x482x32...
setting mode to 809x482x32 ------------>I have resized the wesnoth main
window

Program received signal SIGSEGV, Segmentation fault.
0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at
src/loadscreen.cpp:113
113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw;


(gdb) bt
#0  0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400,
text=...) at src/loadscreen.cpp:113
#1  0x0000000000eb0dfb in loadscreen::start_stage (id=0xf8e267 "init gui")
at src/loadscreen.cpp:398
#2  0x000000000041e4a5 in do_gameloop (argc=1, argv=0x7fffffffdfc8) at
src/wesnoth.cpp:541
#3  0x000000000041fff2 in main (argc=1, argv=0x7fffffffdfc8) at
src/wesnoth.cpp:818


Breakpoint 1, loadscreen::draw_screen (this=0x1c5cb40, text=...) at
src/loadscreen.cpp:113
113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw;
(gdb) p bw
$3 = 1
(gdb) p bispw
$4 = 1
(gdb) p screen->w
Cannot access memory at address 0x18
(gdb) p screen->h
Cannot access memory at address 0x1a

Hope that will help:) (I'm going to sleep and will read mails later.)

Cheers, Kevin


On Sat, Jul 5, 2014 at 6:04 PM, Lipka Boldizsár <lip...@zoho.com> wrote:

> Since nobody objected, I've merged the SDL_gpu branch into master.
>
> ---- On Tue, 01 Jul 2014 19:50:51 +0200 *Mark de Wever <ko...@xs4all.nl
> <ko...@xs4all.nl>>* wrote ----
>
> On Mon, Jun 30, 2014 at 07:24:31PM +0300, Timotei Dolean wrote:
> > Hi Lipka,
> >
> > Wouldn't it be better to just use a submodule for the SDL_gpu
> > library instead
> > of merging it in our source code (history)?
>
> I think we should only merge releases and I hope it will be carried by
> distributions soon. Also I'm not sure how easy submodules work. I've
> read some people think it's rather difficult. Since we already have
> people who think Git is hard to use, I don't think it's a good idea to
> use submodules.
>
> --
> Regards,
> Mark de Wever aka Mordante/SkeletonCrew
>
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>
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