Hi Lipka: I got segfault that might be related to your part, some logs:
Data directory: /home/kevin/wesnoth User configuration directory: /home/kevin/.config/wesnoth User data directory: /home/kevin/.local/share/wesnoth/1.13 Cache directory: /home/kevin/.cache/wesnoth Checking video mode: 809x482x32... setting mode to 809x482x32 ------------>I have resized the wesnoth main window Program received signal SIGSEGV, Segmentation fault. 0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at src/loadscreen.cpp:113 113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw; (gdb) bt #0 0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at src/loadscreen.cpp:113 #1 0x0000000000eb0dfb in loadscreen::start_stage (id=0xf8e267 "init gui") at src/loadscreen.cpp:398 #2 0x000000000041e4a5 in do_gameloop (argc=1, argv=0x7fffffffdfc8) at src/wesnoth.cpp:541 #3 0x000000000041fff2 in main (argc=1, argv=0x7fffffffdfc8) at src/wesnoth.cpp:818 Breakpoint 1, loadscreen::draw_screen (this=0x1c5cb40, text=...) at src/loadscreen.cpp:113 113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw; (gdb) p bw $3 = 1 (gdb) p bispw $4 = 1 (gdb) p screen->w Cannot access memory at address 0x18 (gdb) p screen->h Cannot access memory at address 0x1a Hope that will help:) (I'm going to sleep and will read mails later.) Cheers, Kevin On Sat, Jul 5, 2014 at 6:04 PM, Lipka Boldizsár <lip...@zoho.com> wrote: > Since nobody objected, I've merged the SDL_gpu branch into master. > > ---- On Tue, 01 Jul 2014 19:50:51 +0200 *Mark de Wever <ko...@xs4all.nl > <ko...@xs4all.nl>>* wrote ---- > > On Mon, Jun 30, 2014 at 07:24:31PM +0300, Timotei Dolean wrote: > > Hi Lipka, > > > > Wouldn't it be better to just use a submodule for the SDL_gpu > > library instead > > of merging it in our source code (history)? > > I think we should only merge releases and I hope it will be carried by > distributions soon. Also I'm not sure how easy submodules work. I've > read some people think it's rather difficult. Since we already have > people who think Git is hard to use, I don't think it's a good idea to > use submodules. > > -- > Regards, > Mark de Wever aka Mordante/SkeletonCrew > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > >
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