Thanks for the report, fixed already. Please use the bug tracker for bug reports in the future.
---- On Sat, 05 Jul 2014 19:18:18 +0200 Kevin Xi <kevin....@gmail.com> wrote ---- Hi Lipka: I got segfault that might be related to your part, some logs: Data directory: /home/kevin/wesnoth User configuration directory: /home/kevin/.config/wesnoth User data directory: /home/kevin/.local/share/wesnoth/1.13 Cache directory: /home/kevin/.cache/wesnoth Checking video mode: 809x482x32... setting mode to 809x482x32 ------------>I have resized the wesnoth main window Program received signal SIGSEGV, Segmentation fault. 0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at src/loadscreen.cpp:113 113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw; (gdb) bt #0 0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at src/loadscreen.cpp:113 #1 0x0000000000eb0dfb in loadscreen::start_stage (id=0xf8e267 "init gui") at src/loadscreen.cpp:398 #2 0x000000000041e4a5 in do_gameloop (argc=1, argv=0x7fffffffdfc8) at src/wesnoth.cpp:541 #3 0x000000000041fff2 in main (argc=1, argv=0x7fffffffdfc8) at src/wesnoth.cpp:818 Breakpoint 1, loadscreen::draw_screen (this=0x1c5cb40, text=...) at src/loadscreen.cpp:113 113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 0: bw; (gdb) p bw $3 = 1 (gdb) p bispw $4 = 1 (gdb) p screen->w Cannot access memory at address 0x18 (gdb) p screen->h Cannot access memory at address 0x1a Hope that will help:) (I'm going to sleep and will read mails later.) Cheers, Kevin On Sat, Jul 5, 2014 at 6:04 PM, Lipka Boldizsár <lip...@zoho.com> wrote: Since nobody objected, I've merged the SDL_gpu branch into master. ---- On Tue, 01 Jul 2014 19:50:51 +0200 Mark de Wever <ko...@xs4all.nl> wrote ---- On Mon, Jun 30, 2014 at 07:24:31PM +0300, Timotei Dolean wrote: > Hi Lipka, > > Wouldn't it be better to just use a submodule for the SDL_gpu > library instead > of merging it in our source code (history)? I think we should only merge releases and I hope it will be carried by distributions soon. Also I'm not sure how easy submodules work. I've read some people think it's rather difficult. Since we already have people who think Git is hard to use, I don't think it's a good idea to use submodules. -- Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
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