Thanks for the report, fixed already. Please use the bug tracker for bug 
reports in the future.

---- On Sat, 05 Jul 2014 19:18:18 +0200 Kevin Xi <kevin....@gmail.com> 
wrote ---- 


Hi Lipka:


I got segfault that might be related to your part, some logs:


Data directory: /home/kevin/wesnoth
User configuration directory: /home/kevin/.config/wesnoth
 User data directory: /home/kevin/.local/share/wesnoth/1.13
Cache directory: /home/kevin/.cache/wesnoth
Checking video mode: 809x482x32...
setting mode to 809x482x32 ------------>I have resized the wesnoth main 
window
 

Program received signal SIGSEGV, Segmentation fault.
0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at 
src/loadscreen.cpp:113
113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 
0: bw;
 



(gdb) bt
#0  0x0000000000eb0129 in loadscreen::draw_screen (this=0x1c5c400, text=...) at 
src/loadscreen.cpp:113
#1  0x0000000000eb0dfb in loadscreen::start_stage (id=0xf8e267 "init gui") at 
src/loadscreen.cpp:398
 #2  0x000000000041e4a5 in do_gameloop (argc=1, argv=0x7fffffffdfc8) at 
src/wesnoth.cpp:541
#3  0x000000000041fff2 in main (argc=1, argv=0x7fffffffdfc8) at 
src/wesnoth.cpp:818




 Breakpoint 1, loadscreen::draw_screen (this=0x1c5cb40, text=...) at 
src/loadscreen.cpp:113
113 bw = 2*(bw+bispw) > screen->w ? 0: 2*(bw+bispw) > screen->h ? 
0: bw;
 (gdb) p bw
$3 = 1
(gdb) p bispw
$4 = 1
(gdb) p screen->w
Cannot access memory at address 0x18
(gdb) p screen->h
Cannot access memory at address 0x1a
 

Hope that will help:) (I'm going to sleep and will read mails later.)


Cheers, Kevin

 

On Sat, Jul 5, 2014 at 6:04 PM, Lipka Boldizsár <lip...@zoho.com> wrote:
 Since nobody objected, I've merged the SDL_gpu branch into master.

---- On Tue, 01 Jul 2014 19:50:51 +0200 Mark de Wever <ko...@xs4all.nl> 
wrote ---- 
 

On Mon, Jun 30, 2014 at 07:24:31PM +0300, Timotei Dolean wrote: 
> Hi Lipka, 
> 
> Wouldn't it be better to just use a submodule for the SDL_gpu 
 > library instead 
> of merging it in our source code (history)? 
 
I think we should only merge releases and I hope it will be carried by 
distributions soon. Also I'm not sure how easy submodules work. I've 
 read some people think it's rather difficult. Since we already have 
people who think Git is hard to use, I don't think it's a good idea to 
use submodules. 
 
-- 
Regards, 
Mark de Wever aka Mordante/SkeletonCrew 
 
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