UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/312.1 (KHTML, like Gecko) Safari/312 IP: 68.120.228.122 URI: http://wesnoth.slack.it/?NewUnits - - - - - Units that exist only in theory...
<hr/> <table cellspacing="1" cellpadding="1"> <tr bgcolor="lightblue"> <th>Unit</th> <th>Level</th> <th>Cost</th> <th>Exp</th> <th>HP</th> <th>Move</th> <th>Type</th> <th>Advance</th> <th>Alignment</th> <th>Ability</th> <th>Sprites</th> </tr> <tr bgcolor="lightgrey"> <th>Attack</th> <th>Type</th> <th>Range</th> <th>Damage</th> <th>Special</th> </tr> < <tr bgcolor="lightblue"> <td>Troll Shaman</td> <td>2</td> <td>40</td> <td>140</td> <td>38</td> <td>5</td> <td>largefoot</td> <td>Troll Spiritchaser</td> <td>chaotic</td> <td>regenerates,casts bloodlust</td> <td>some</td> </tr> <tr bgcolor="lightgrey"> <td align="right">staff</td> <td>impact</td> <td>short</td> <td>6-3</td> <td></td> </tr> <!-- <tr bgcolor="lightgrey"> <td align="right"></td> <td></td> <td></td> <td></td> <td></td> </tr> --> <tr bgcolor="lightblue"> <td>Troll Spiritchaser</td> <td>3</td> <td>60</td> <td>500</td> <td>45</td> <td>5</td> <td>largefoot</td> <td></td> <td>chaotic</td> <td>regenerates,casts bloodlust</td> <td>some</td> </tr> <!-- <tr bgcolor="lightgrey"> <td align="right"></td> <td></td> <td></td> <td></td> <td></td> </tr> --> <tr bgcolor="lightgrey"> <td align="right">staff</td> <td>impact</td> <td>short</td> <td>9-3</td> <td>spirit touch</td> </tr> <tr bgcolor="lightblue"> <td>rat</td> <td>0</td> <td>1</td> <td>8</td> <td>5</td> <td>3</td> <td></td> <td>Dead rat</td> <td>chaotic</td> <td>plague</td> <td></td> </tr> <!-- <tr bgcolor="lightgrey"> <td align="right"></td> <td></td> <td></td> <td></td> <td></td> </tr> --> <tr bgcolor="lightgrey"> <td align="right">Claws</td> <td>Blade</td> <td>short</td> <td>3-1</td> <td></td> </tr> <tr bgcolor="lightblue"> <td>Dead rat</td> <td>1</td> <td>5</td> <td>-</td> <td>10</td> <td>4</td> <td></td> <td></td> <td>chaotic</td> <td>plague</td> <td></td> </tr> <!-- <tr bgcolor="lightgrey"> <td align="right"></td> <td></td> <td></td> <td></td> <td></td> </tr> --> <tr bgcolor="lightgrey"> <td align="right">Claws</td> <td>Blade</td> <td>short</td> <td>3-2</td> <td>poison</td> </tr> </table> Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few hitpoints comparing to other level2 units, mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes LOTS - 140 exp points, because trolls are slow learners (huh? trolls are one of the quickest-advancing units in the game - turin). Spiritchaser has only several hitpoints more and still pretty low damage. ||Pillage|| ability can be used in villages. It sets village on fire for 5 turns and provides 5 gold. Burning villages provide no healing and no defensive bonus. They don't provide gold, too. After village stops burning, it's neutral. (devs have decided it is too powerful - turin) ||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, but changes order of attacks. In normal circumstances, order is as follows: A B A B A B... (Unit A strikes first). With bloodlust, this changes to A A B A B A (unit A strikes first and has bloodlust) or B A A B A B A... (Unit B strikes first, unit A has bloodlust). Note that no additional attacks are provided. ||Spirit Touch|| is somewhat similar to Marksman ability - __last__ melee attack __always__ hits. ||Shriek/Shockwave|| all adjacent units get 4 damage at the start of turn, ability can not kill units ||Spiked|| When this unit is damaged by a melee attack in combat, the damager gets damage equal to the unit's level (X2?) (If ability would prove to strong only on defend.) ||Block|| Units do half damage when unit possesing trait is attacked.(Added in game as ability "Steadfast") ||Burning Rage|| For each unit that attacks this unit after the first one that turn he gains 10% additional damage. ||Lead Run|| Adjected units get extra movement points equal to the "caster"s level. || Crumble"x" || Unit will die after "x" amout of turns. (A very strong creature that takes little exp to level into itself would be a good example for this) || Desperate || If unit can be killed this turn make all his attacks come before the enemy unit. (a a a b b b) (seems WAY too powerful, since most units techically can be killed on most attacks - turin) (This is ment on the hit it can be killed, so a 5-4 elf on a 10 hp unit would get all it's hits after strike 1, but strike 1 just proceeds normaly; this would make the unit EVIL against chargers who can do up to 30 damage on one strike and get all this guys hits first.) you could make it a a b b a or a a b a b b or a a b b b a where attacker gets most but not all of his attacks first || Haste || Unit can move the same turn as it is called or recalled to combat. || Hit and Run || After atacking a unit you can move your unit X moves (depending on level) to any no-ocupied hexe. || Banding || Attacking unit join with a close friendly unit. They attack both, but the defending unit can only defend against one. (Magic: the Gathering anyone? - turin) < turin > more specialty ideas are not needed... at this point, the focus is on the engine and player-system interactions, plus completing campaigns, not on new units/new unit specialties/new traits. This doesn't mean none of these ideas will be used, it just means they probably won't be used... especially as most are definitely not simple. < Invisible Philosopher > not only that, but many of these are implementable for custom campaigns in WML (see ReferenceWML and get help on the forum if you need to).<br/> Also, I'm moving the PartisansInTheVillage link here because it clutters up the main page. || New Unit : DRYADE || For the Rebels, just like some small wose. Quick in Forest (quiker than Wose, Move = 5 or 6), ambush and regenerate capacity, loyal, very low attack (Crush 3-2 and Entangle Impact, 3-1(2) slow), not strong, HP = 20. || Master || Units whit Master have an extra attack. _______________________________________________ Wesnoth-wiki-changes mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes
