UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 69.233.27.184 URI: http://wesnoth.slack.it/?GettingStarted - - - - - Index: GettingStarted =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/GettingStarted,v retrieving revision 1.41 diff -u -r1.41 GettingStarted --- GettingStarted 28 Feb 2005 22:23:05 -0000 1.41 +++ GettingStarted 1 May 2005 06:59:35 -0000 @@ -430,7 +430,7 @@ * Healers can heal other units the same way villages do. * Each healer can heal up to six units each turn. * Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of -Light) heal all wounded units around them, so you can keep units close to +Light, Paladin) heal all wounded units around them, so you can keep units close to the battle without losing them. * Some healers can cure poisoned units in the same way villages do. * Healers will first heal their own units and then all friendly ones.
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