UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.7) 
Gecko/20050414 Firefox/1.0.3
IP: 198.80.151.253
URI: http://wesnoth.slack.it/?HeirToTheThrone
 - - - - -
Index: HeirToTheThrone
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v
retrieving revision 1.34
diff -u -r1.34 HeirToTheThrone
--- HeirToTheThrone     5 May 2005 19:36:12 -0000       1.34
+++ HeirToTheThrone     5 May 2005 20:25:43 -0000
@@ -38,7 +38,7 @@
 Otherwise, Konrad's route might be blocked by enemy units.
 If you take the northern path, veer west just south of the rough terrain.
 
-You have enough money to build 6 units (4 costing 18, 2 costing 14).
+You have enough gold to build 6 units (4 costing 18, 2 costing 14).
 For example: two scouts, a shaman, an archer, and two fighters.
 If you recruit scouts, send them south to capture villages that do
 not have red flags.  They will also delay the southern orcs.
@@ -65,6 +65,8 @@
 Earning experience in this scenario, without having your units killed,
 is quite difficult, because the orcs are very strong and
 your elvish allies are just as eager to earn experience as you are!
+Note that Delfador is already at his maximum level.
+Have him attack an orc first to weaken it, and then kill it with an elf.
 
 Another strategy is to do no recruiting and instead move Konrad west to the 
castle.
 After a turn or two, the Elven Lord there will move out
@@ -84,33 +86,52 @@
 <A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2881";>forum 
discussion</a>.
 
 <h3>2. Blackwater Port</h3>
-Survive until the end of the turns, or kill the enemy leader.
+Survive 12 turns (9 on Hard), or kill the enemy leader.
 
-For this scenario, you ideally want at least 200 gold,
-which means you have to finish the previous scenario by turn 15 or so.
-Go back and replay it if you didn't end up with a large bonus.
-Build or recall some fast units (scouts or horsemen) and take the villages
-to the south and southwest, especially if you don't have a lot of gold.
-Recall archer and fighter units that have significant experience.
-Recruit a couple of horsemen for daytime assaults.
-It may be worth taking some of the villages close to your ally's castle,
-this will encourage him to more quickly send mounted troops to help you.
-You are also going to need to recruit 4 to 6 elves including some shamans.
-
-An aggressive strategy is to go straight across the map to the woods
-east of the enemy's castle, hold a defensive position in the woods at night,
-and then to destroy every enemy unit in the hills during the day.
-Finally, simply close in on the enemy castle and destroy the leader.
-You probably need over 200 gold for this to work.
-
-A second technique is to form up inside the northern woods area,
-and then to move out into the open ground to the northwest of
-that block of woods, during the day if possible, and engage the enemy.
-You must be patient and let the enemy come to you in this strategy.
+The opening dialog will introduce a new friend, Haldiel.
+He is a loyal Horseman, and costs less each turn than those you recruit,
+so try and keep him alive.
+Horsemen are most effective when attacking in daylight.
+They do less damage and take more damage from the orcs at night.
+
+Beginning players should start with at least 200 gold that will be used to
+recruit or recall units.
+If you have less, redo the first scenario and try and finish before turn 14.
+Remember, recalling a unit costs 20 gold, while recruiting a new elf costs 16 
or 14.
+Recall elvish units that have enough experience to be worth the 4 or 6 Gold 
difference,
+and dismiss any others.
+
+Recruit or recall some fast units (scouts or horsemen) to take the villages
+to the south and southwest.  Do not overspend on Horsemen.
+Acquire at least 4 to 6 elves, including some shamans.
+(Even if you don't think they are very useful.)
+
+An aggressive strategy is to recruit heavily.
+Move your elves to the woods
+east of the enemy's castle and hold a defensive position during the night.
+When day comes, attack every enemy unit in the hills, then
+continue onto the enemy castle and destroy the leader.
+You will probably need to start with at least 250 gold for this to work.
+
+A fiscally conservative strategy is to form up inside the closer woods
+out of range of the orcs.
+At dawn, move the horsemen to lure the orcs into the open ground.
+Be patient and let the enemy come to you.  Position your horsemen in the 
grasslands
+and your elves in the woods to improve your defence.
 The friendly knights provided by your ally will
-cover your right flank, and you can position yourself to maximize
-the number of units you kill if you mingle your right flank with his units
-and prevent him from killing weakened enemy units.
+cover your right flank.  Mix your units in with your allies and
+try and get the 8 experience points for killing an enemy.
+
+You can also send Haldiel west as fast as possible and attempt to take
+the village due south of the enemy castle.  This will draw the orcs
+south and make it more likely you will be able to engage them in the
+woods, where your elves rule.  Be careful to not let Haldiel get pinned
+down and killed.
+
+Feel free to send Konrad to take the villages close to your ally's castle
+after he is done recruiting.
+After all, Sir Kaylan would only use it to recruit troops that would
+steal your experience!
 
 Early finish bonus for killing the enemy leader.
 




_______________________________________________
Wesnoth-wiki-changes mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes

Reply via email to