UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 198.54.202.210 URI: http://wesnoth.slack.it/?WesnothManual - - - - - Index: WesnothManual =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v retrieving revision 1.61 diff -u -r1.61 WesnothManual --- WesnothManual 6 May 2005 12:40:23 -0000 1.61 +++ WesnothManual 6 May 2005 13:11:37 -0000 @@ -1,24 +1,23 @@ -THE BATTLE FOR WESNOTH MANUAL +||The Battle For Wesnoth Manual|| -Check CVS v1.46 for formatting and additional content - -If you are new to Battle for Wesnoth you might want +If you are new to //Battle for Wesnoth// you might want to read the GettingStarted guide first. -CONTROLS +||Controls|| F1 The Battle for Wesnoth Help Arrow keys Scroll Left click Select unit, move unit Right click Main menu, cancel action Middle click Center on pointer location - Escape Exit game, exit menu + Escape Exit game, exit menu, cancel message z Zoom in x Zoom out c Reset zoom to default u Undo last move (only deterministic moves can be undone) r Redo move + m Message another player (in multiplayer) n Cycle through units that have movement left 1-7 Show how far currently selected unit can move in that many turns ctrl-v Show enemy moves (where the enemy can move next turn) @@ -35,13 +34,13 @@ ctrl-l Load game -ORBS +||Orbs|| -On the top of the energy bar shown next to each unit of yours is an orb. +On the top of the energy bar shown next to each of your units is an orb. This orb is: -* green if you control the unit and it hasn't moved this turn -* yellow if you control the unit and it has moved this turn, but could still move further or attack. -* red if you control this unit, but it has already used all its movement this turn +* green if you control the unit and it hasn't moved this turn, +* yellow if you control the unit and it has moved this turn, but could still move further or attack, +* red if you control the unit, but it has used all its movement this turn, * blue if the unit is an ally you do not control. Enemy units have no orb on the top of their energy bar. @@ -49,14 +48,14 @@ the energy bar of enemy units.) -DESCRIPTION +||Description|| The game takes place over a series of battles, or scenarios. Each scenario pits your troops against the troops of one or more adversaries. Each side begins with one leader in their keep. -GOLD +||Gold|| Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 1 more gold piece for @@ -76,11 +75,10 @@ 2 + villages - maximum(0,upkeep - villages) -where upkeep is equal to the sum of the levels of all units -that have been recalled and recruited. +where upkeep is equal to the sum of the levels of all your non-loyal units. -RECRUITING AND RECALLING +||Recruiting and Recalling|| Units may be recruited with gold, as long as the leader is on a keep, and there is at least one vacant castle hex in the castle the leader is in. @@ -97,25 +95,25 @@ You are not able to move a unit on the turn you recruit or recall that unit. -UNIT SPECIALTIES +||Unit Specialties|| Unit specialties are described under Unit Description in-game. -TRAITS +||Traits|| Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. -Each unit receives two traits. The possible traits are as follows: +Most units receive two traits. The possible traits are as follows: - Loyal upkeep cost is zero + Loyal has zero upkeep cost Strong does 1 extra damage per strike in melee, and has 2 extra hitpoints Quick has one extra movement point, but 10% fewer hitpoints Resilient has 7 more hitpoints - Intelligent requires 20% less experience to advance to the next level + Intelligent requires 20% less experience to advance a level -MOVING +||Moving|| When a unit is clicked on, all the places it can move to on the current turn become lit up, while everywhere it can't move is marked in grey. @@ -133,12 +131,12 @@ However, level 0 units have no Zone of Control. -FIGHTING +||Fighting|| If you move next to an enemy unit, you may attack it. Click on your unit that is next to an enemy unit, and click on the enemy you want to attack. -Every unit has one or more weapons they can attack with. +Every unit has one or more weapons it can attack with. Some weapons, such as swords, are melee weapons, and some weapons, such as bows, are ranged weapons. @@ -150,7 +148,7 @@ Different types of attacks do different amounts of damage, and a certain number of strikes may be made with each weapon. For instance, an Elvish Fighter does 5 points of damage with -his sword every time it hits, and he can strike 4 blows with it +its sword every time it hits, and can strike 4 blows in one exchange. This is generally written as 5-4. Every unit has a chance of being hit based on the terrain it is in. @@ -162,7 +160,7 @@ percentage value in the top right corner. -ALIGNMENT +||Alignment|| Every unit has an alignment: lawful, neutral, or chaotic. Their alignment affects how they perform at different times @@ -187,13 +185,13 @@ by the positions of the sun and moon in the graphic. -HEALING +||Healing|| Injured units in villages will recover 8 hitpoints every turn. Injured units that are adjacent to units with the 'heal' or 'cure' abilities will also heal. A unit that does not move or fight during a turn is 'resting' and will recover 2 hitpoints. -Hitpoints recovered through 'resting' is added on top of hitpoints +Hitpoints recovered through 'resting' are added on top of hitpoints recovered through healing or regenerating. A unit with the 'heals' ability may heal up to 8 hitpoints total per turn. @@ -225,7 +223,7 @@ For more information see the in-game help. -EXPERIENCE +||Experience|| Units are awarded experience for fighting. After obtaining enough experience, they will advance a level @@ -248,13 +246,15 @@ | 6 | 48 | 6 | -MULTIPLAYER +||Multiplayer|| -You can host multiplayer game with your client or +You can host multiplayer games with your client or connect to the wesnoth game server and setup your game there. -If you host a game with your client other -players need to be able to connect to your port 15000 using TCP, -so you will probably need to change your firewall settings. +If you host a game with your client other players need to +be able to connect to your port 15000 using TCP, so you will +probably need to change your firewall settings to allow this. +You should not need to make firewall changes to join games +hosted by someone else. Public servers:
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