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IP: 62.46.142.85
URI: http://wesnoth.slack.it/?TheEasternInvasion
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Index: TheEasternInvasion
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RCS file: /home/wesnoth/cvsroot/wikiroot/TheEasternInvasion,v
retrieving revision 1.10
diff -u -r1.10 TheEasternInvasion
--- TheEasternInvasion  5 May 2005 22:41:18 -0000       1.10
+++ TheEasternInvasion  7 May 2005 14:11:21 -0000
@@ -129,7 +129,28 @@
 
 <h3>11. Captured</h3>
 
+In version 0.9.1, there's some things that were confusing me at first:
+<ul>
+<li> To open a door, attack it with someone.
+<li> To see who's inside a cell, it's not enough to open the door, but you 
need to move inside.
+<li> Dacyn tells you of a secret door right outside his cell - but <b>only 
Gweddry</b> is able to open that door, this
+time by moving near it, not by attacking it.
+<li> Once you find the key in the barrel, the door you can open is the strange 
green thing near the starting point.
+</ul>
+
+Besides that, there's no difficulties in this level. You have enough turns, 
and the other inmates will help you against
+orcs and trolls. The city has some villages, but I discovered it too late to 
get >100 gold. I guess it's better to try
+to finish with few turns and earn bonus.
+
 <h3>12. Evacuation</h3>
+
+In version 0.9.1, this one seems to be a bit unbalanced (i.e. too easy). I 
recalled all my strong units because of the
+messages that you
+have to move everyone you want to keep south and then destroy the bridge. But 
instead, I could kill all three enemy leaders
+in just a few turns and no losses (I had only level 2 and 3 units). First I 
moved my whole army to the eastern Orc, then
+to the southern, then to the Troll, and was done in 6 turns. That way I didn't 
have to blow up the bridge (which isn't
+worth seeing - I expected a big explosion, but the bridge just disappeared) 
and could keep all recruits, not just the
+ones I recalled.
 
 <h3>13. the Drowned Plains</h3>
 




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