UserAgent: Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0 IP: 62.46.142.85 URI: http://wesnoth.slack.it/?TheEasternInvasion - - - - - Index: TheEasternInvasion =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/TheEasternInvasion,v retrieving revision 1.10 diff -u -r1.10 TheEasternInvasion --- TheEasternInvasion 5 May 2005 22:41:18 -0000 1.10 +++ TheEasternInvasion 7 May 2005 14:11:21 -0000 @@ -129,7 +129,28 @@ <h3>11. Captured</h3> +In version 0.9.1, there's some things that were confusing me at first: +<ul> +<li> To open a door, attack it with someone. +<li> To see who's inside a cell, it's not enough to open the door, but you need to move inside. +<li> Dacyn tells you of a secret door right outside his cell - but <b>only Gweddry</b> is able to open that door, this +time by moving near it, not by attacking it. +<li> Once you find the key in the barrel, the door you can open is the strange green thing near the starting point. +</ul> + +Besides that, there's no difficulties in this level. You have enough turns, and the other inmates will help you against +orcs and trolls. The city has some villages, but I discovered it too late to get >100 gold. I guess it's better to try +to finish with few turns and earn bonus. + <h3>12. Evacuation</h3> + +In version 0.9.1, this one seems to be a bit unbalanced (i.e. too easy). I recalled all my strong units because of the +messages that you +have to move everyone you want to keep south and then destroy the bridge. But instead, I could kill all three enemy leaders +in just a few turns and no losses (I had only level 2 and 3 units). First I moved my whole army to the eastern Orc, then +to the southern, then to the Troll, and was done in 6 turns. That way I didn't have to blow up the bridge (which isn't +worth seeing - I expected a big explosion, but the bridge just disappeared) and could keep all recruits, not just the +ones I recalled. <h3>13. the Drowned Plains</h3>
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