UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 69.236.29.152 URI: http://wesnoth.slack.it/?TheRiseOfWesnoth - - - - - Index: TheRiseOfWesnoth =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/TheRiseOfWesnoth,v retrieving revision 1.11 diff -u -r1.11 TheRiseOfWesnoth --- TheRiseOfWesnoth 12 Jun 2005 19:52:53 -0000 1.11 +++ TheRiseOfWesnoth 12 Jun 2005 19:59:48 -0000 @@ -87,12 +87,12 @@ ||Scenario 13 "Peoples in Decline" || -Be sure to care about the day-night cycle in this. Drakes will be strong during day, but get completely weak in the -night. I found it best to play a bit defensive, taking advantage of the mountains. Most of the drake leaders even were -careless enough to fly near enough to me so I could kill them outside their bases. Also make sure to get the scepter in -the middle of the see, but be sure to have cleared most of the dragons first, since a sea serpent will appear. Best to -have some strong units ready to kill it in 1 or 2 turns. You can give the scepter to Lord Typhon, but since he leaves a -bit later, you may want to give it to another Mermaid Fighter. +Be sure to observe the day-night cycle in this scenario. Drakes will be strong during day, but become very weak in the +night. I found it best to play a bit defensive, taking advantage of the mountains. Most of the drake leaders were +careless enough to fly near enough to me that I could kill them outside their bases. Make sure you get the scepter in +the middle of the sea, but be certain that you've cleared most of the dragons first, since a sea serpent will appear. +It's best to have some strong units ready to kill it in 1 or 2 turns. You can give the scepter to Lord Typhon, but since +he leaves a bit later, you may want to give it to another Mermaid Fighter. ||Scenario 13 "Rough Landing" ||
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