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Index: TheRiseOfWesnoth
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RCS file: /home/wesnoth/cvsroot/wikiroot/TheRiseOfWesnoth,v
retrieving revision 1.14
diff -u -r1.14 TheRiseOfWesnoth
--- TheRiseOfWesnoth    12 Jun 2005 20:26:26 -0000      1.14
+++ TheRiseOfWesnoth    27 Jun 2005 05:37:26 -0000
@@ -3,24 +3,30 @@
 || Scenario 1 "A summer of storms" ||
 
 At first it's best to hire 2 horsemen and 3 spearmen. Send the horsemen with 
the king over the brige, and the spearmen
-should start going over the mountain, to avoid being attacked from behind. 
Then you should probably hire bowmen and more
+should start going over the mountain, to avoid being attacked from behind. 
Then you should probably hire bowmen and
+more
 spearmen. Send them on the "over-the-bridge" road and hire some more troops. 
Start going with the troops and prince
 Haldric on the "over-the-bridge" road and by this time the king and the 
horsemen should have arrived, use the king
 wisely, he has leadership. When the rest of your troops arrive, you should get 
to the enemy camp.
 
 ||Scenario 2 "The Fall"||
 
-Saving heavy infantry pays off in later scenarios. So it is useful to retreat 
them south to your other forces. There are
+Saving heavy infantry pays off in later scenarios. So it is useful to retreat 
them south to your other forces. There
+are
 two basic strategies to kill the outlaw leader. You can either march west with 
a large army and use part of it to hold
 nortwestern orc. Use rest to fight outlaws and kill the leader. This strategy 
requires a lot of troops but it can bring
 you plenty of experience, and can bring a quick victory. Another way is to 
assasinate the outlaw leader. One way is to
 wait till orcs have killed all outlaws and assasinate outlaw leader with 
knights. This strategy is risky because orcs
 can kill the leader before you. Another way to assasinate the leader is to 
send mages protected by a spearmen through
-the mountains to the outlaw keep. Two mages and three spearmen are enough. If 
you use assasination strategy it is a good
+the mountains to the outlaw keep. Two mages and three spearmen are enough. If 
you use assasination strategy it is a
+good
 idea to fight against eastern orc nearby your keep. This way you can secure 
your back and earn experience.
 
 ||Scenario 3 "A Harrowing Escape"||
 
+There is Dwarf Steelclad in the village at 8,5. Its not far from your camp, so 
send Lady Outlaw there. Dwarf joins you
+because "It has been a long time since he felt the satisfying crunch of Orcs 
under his Axe."
+
 [this is just my comments after playing it once in medium - Allefant]
 In medium, simply recruit what you want, and go along the road. You get enough 
villages to pay upkeep for quite some
 army, and can give some of them a bit of experience.
@@ -28,7 +34,8 @@
 ||Scenario 4b "The Swamp Of Esten"||
 
 You should kill western enemy quickly. Send Burin with knights, a white mage, 
and some other mages west at start. Mages
-are effective against scorpions. Try to attack dark adepts with Burin or 
horsemen before they have chance to attack you.
+are effective against scorpions. Try to attack dark adepts with Burin or 
horsemen before they have chance to attack
+you.
 You can send some  horsemen from the second castle you recruit to strenghten 
the western front. After you have killed
 western leader and eliminated troops there you can send the western army south 
against next leader. Send a second army
 south with Haldric. Bowmen and shocktroopers are useful on southern front. 
Bowmen can shoot outlaws and scorpions. They
@@ -72,7 +79,8 @@
 ||Scenario 10 "Sewer of Southbay" ||
 
 As always, don't recruit a lot of units in underground, and don't recruit 
units which can barely move their. Only
-wizards is probably best, maybe some thieves. If you have enough levelled up 
wizards, you can divide into two groups and
+wizards is probably best, maybe some thieves. If you have enough levelled up 
wizards, you can divide into two groups
+and
 attack both brothers simultanously - else do them one after the other, and 
then look for the exit.
 
 ||Scenario 11 "Southbay in Winter" ||
@@ -91,9 +99,11 @@
 
 Pay attention to the day-night cycle in this scenario. Drakes will be strong 
during day, but become very weak in the
 night. I found it best to play a bit defensive, taking advantage of the 
mountains. Most of the drake leaders were
-careless enough to fly near enough to me that I could kill them outside their 
bases. Make sure you get the Storm Trident
+careless enough to fly near enough to me that I could kill them outside their 
bases. Make sure you get the Storm
+Trident
 in the middle of the sea, but be certain that you've cleared most of the 
drakes first, since a sea serpent will appear.
-It's best to have some strong units ready to kill it in 1 or 2 turns. You can 
give the trident to Lord Typhon, but since
+It's best to have some strong units ready to kill it in 1 or 2 turns. You can 
give the trident to Lord Typhon, but
+since
 he leaves a bit later, you may want to give it to another Merman.
 
 ||Scenario 13 "Rough Landing" ||
@@ -127,12 +137,14 @@
 left then in the beginning. And the green leader foolishly placed himself next 
to Haldric's Sceptre and was killed as
 well. So I split now up my group, sent one half back to the blue leader, and 
another south. The southern group first
 killed of the yellow leader, and then met the dragon. After that I also let 
the west group who had killed the blue
-leader finish of the SW leader. The key really are the beginning turns, if you 
can survive the initial onslaught without
+leader finish of the SW leader. The key really are the beginning turns, if you 
can survive the initial onslaught
+without
 half your troops dieing already, the map is won.
 
 || Scenario 18b "Lizard Beach" ||
 
-That's the scenario where I found the mermen from earlier useful. Sent a bunch 
of them along the river west, and my main
+That's the scenario where I found the mermen from earlier useful. Sent a bunch 
of them along the river west, and my
+main
 army towards the SW leader. The basic idea of this, fight the SW leader while 
being shielded from the north. I ended up
 all in one bg bulk again, with mermen in the water/swamp and the other units 
right south of them. When the Saurians got
 less, it was the time to finish off the remaining green Mud Crawlers and the 
leader. Be careful to not send mermen out
@@ -141,7 +153,8 @@
 
 || Scenario 20c "The Troll Hole" ||
 
-There are 4 castles, and two of them (randomly placed it seems) are the troll 
leaders you need to kill. It's underground
+There are 4 castles, and two of them (randomly placed it seems) are the troll 
leaders you need to kill. It's
+underground
 time again, so as before, mainly recruit mages. The trolls are strong, so 
hopefully you have lots of levelled up mages.
 Try to use the narrow corridors to your advantage, so the enemy can only place 
one attack against a strong unit of
 yours, but you can kill a troll at a time with two mages or Haldric. Also keep 
an eye at your back since they will try
@@ -152,7 +165,8 @@
 || Scenario 22d "Cursed Isle" ||
 
 Assassins and Mermen are good units in this. I went first for the north enemy, 
who was an easy kill since he flew
-towards me over the mountains. The southern enemy almost was killed by mermen 
which I had sent south as scouts, when one
+towards me over the mountains. The southern enemy almost was killed by mermen 
which I had sent south as scouts, when
+one
 of the temples revealed the Midnight queen. Killing here wins the scenario 
even without killing the other leader.
 
 || Scenario 25 "The Vanguard" ||
@@ -166,7 +180,8 @@
 
 I sent a large group of Grand Knights and Paladins north through the forest 
path at the very east, and my main army
 north. The main army came to a halt just near the isle with the two bridges, 
and with the bulk strategy could easily
-fend of all enemies including the cuttlefish. The knights to the east drew 
away most of the yellow units and killed them
+fend of all enemies including the cuttlefish. The knights to the east drew 
away most of the yellow units and killed
+them
 all. And I had set a few assassins and a great mage to watch the sea against 
the blue enemy. Then during daylight, both
 the knights to the east, and the main army in the middle, advanced slowly. The 
knights were to first kill of the yellow
 leader, then two turns later also the greeen leader was overthrown by the main 
army. Finally, sent everything down for




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