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Index: TheRiseOfWesnoth
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RCS file: /home/wesnoth/cvsroot/wikiroot/TheRiseOfWesnoth,v
retrieving revision 1.13
diff -u -r1.13 TheRiseOfWesnoth
--- TheRiseOfWesnoth    12 Jun 2005 20:08:55 -0000      1.13
+++ TheRiseOfWesnoth    12 Jun 2005 20:26:26 -0000
@@ -89,12 +89,12 @@
 
 ||Scenario 13 "Peoples in Decline" ||
 
-Be sure to observe the day-night cycle in this scenario. Drakes will be strong 
during day, but become very weak in the
+Pay attention to the day-night cycle in this scenario. Drakes will be strong 
during day, but become very weak in the
 night. I found it best to play a bit defensive, taking advantage of the 
mountains. Most of the drake leaders were
-careless enough to fly near enough to me that I could kill them outside their 
bases. Make sure you get the scepter in
-the middle of the sea, but be certain that you've cleared most of the dragons 
first, since a sea serpent will appear.
-It's best to have some strong units ready to kill it in 1 or 2 turns. You can 
give the scepter to Lord Typhon, but since
-he leaves a bit later, you may want to give it to another Mermaid Fighter.
+careless enough to fly near enough to me that I could kill them outside their 
bases. Make sure you get the Storm Trident
+in the middle of the sea, but be certain that you've cleared most of the 
drakes first, since a sea serpent will appear.
+It's best to have some strong units ready to kill it in 1 or 2 turns. You can 
give the trident to Lord Typhon, but since
+he leaves a bit later, you may want to give it to another Merman.
 
 ||Scenario 13 "Rough Landing" ||
 




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