UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 69.236.29.152 URI: http://wesnoth.slack.it/?TheRiseOfWesnoth - - - - - Index: TheRiseOfWesnoth =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/TheRiseOfWesnoth,v retrieving revision 1.13 diff -u -r1.13 TheRiseOfWesnoth --- TheRiseOfWesnoth 12 Jun 2005 20:08:55 -0000 1.13 +++ TheRiseOfWesnoth 12 Jun 2005 20:26:26 -0000 @@ -89,12 +89,12 @@ ||Scenario 13 "Peoples in Decline" || -Be sure to observe the day-night cycle in this scenario. Drakes will be strong during day, but become very weak in the +Pay attention to the day-night cycle in this scenario. Drakes will be strong during day, but become very weak in the night. I found it best to play a bit defensive, taking advantage of the mountains. Most of the drake leaders were -careless enough to fly near enough to me that I could kill them outside their bases. Make sure you get the scepter in -the middle of the sea, but be certain that you've cleared most of the dragons first, since a sea serpent will appear. -It's best to have some strong units ready to kill it in 1 or 2 turns. You can give the scepter to Lord Typhon, but since -he leaves a bit later, you may want to give it to another Mermaid Fighter. +careless enough to fly near enough to me that I could kill them outside their bases. Make sure you get the Storm Trident +in the middle of the sea, but be certain that you've cleared most of the drakes first, since a sea serpent will appear. +It's best to have some strong units ready to kill it in 1 or 2 turns. You can give the trident to Lord Typhon, but since +he leaves a bit later, you may want to give it to another Merman. ||Scenario 13 "Rough Landing" ||
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