I adjusted the code based on your comments, except the road rendering which 
just seemed a bit too awkward to unify. Does get_dither_edge_texture fit with 
your concept of how the ImageCache is supposed to work?
-- 
https://code.launchpad.net/~nha/widelands/opengl/+merge/147207
Your team Widelands Developers is requested to review the proposed merge of 
lp:~nha/widelands/opengl into lp:widelands.

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