I adjusted the code based on your comments, except the road rendering which just seemed a bit too awkward to unify. Does get_dither_edge_texture fit with your concept of how the ImageCache is supposed to work? -- https://code.launchpad.net/~nha/widelands/opengl/+merge/147207 Your team Widelands Developers is requested to review the proposed merge of lp:~nha/widelands/opengl into lp:widelands.
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