"the Productionsite shouldn't know anything about the AI, and we should try to avoid and AI specific stuff there if at all possible." - I of course understand this, but perhaps sometimes also human players will make use of this info (let us say some indication on the map that a mine have encountered "out of resource" state yet)
It is typical tradeoff - separation of code vs efficiency I am trying to push the CPU utilization of AI down, so this is against my effort. But I could live with it :( :( :( If somebody else says the "messages" is the way to go, I will finalize the changes and commit them -- https://code.launchpad.net/~widelands-dev/widelands/tibor-ai5/+merge/228762 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/tibor-ai5. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

