"the Productionsite shouldn't know anything about the AI, and we should try to 
avoid and AI specific stuff there if at all possible." - I of course understand 
this, but perhaps sometimes also human players will make use of this info (let 
us say some indication on the map that a mine have encountered "out of 
resource" state yet)

It is typical tradeoff - separation of code vs efficiency

I am trying to push the CPU utilization of AI down, so this is against my 
effort. But I could live with it :( :( :(

If somebody else says the "messages" is the way to go, I will finalize the 
changes and commit them
-- 
https://code.launchpad.net/~widelands-dev/widelands/tibor-ai5/+merge/228762
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