So I pushed another small tweak - now it counts mine fields of the same 
material type in vicinity - when positioning new mines. In other words it 
pushes mines in the middle of area of the same material. Before, location was 
more random and mine could be build on the edge of area (it might have been and 
edge of mountains or so).
I hope no one is just doing the review now...
-- 
https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
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