@SirVer So I did some simple tests and it is BAD. List of ships is empty after load. So AI will not manage them at all.
But his is analogous to productionsites, militarysites vectors when loading game - so I tested militarysites and these are properly initialized = AI knows about all of them after load. (I tested both single player and mulitiplayer game). Though, when I removed 'if (player_ == nullptr)' test for NoteImmovable it crashed for netwok game and survived for single player game. But is seems that there is some mechanism that take care of NoteImmovable messages and is not in effect for NoteShipMessages. What do you think? -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/seafaring-ai. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

