@SirVer

So I did some simple tests and it is BAD. List of ships is empty after load. So 
AI will not manage them at all.

But his is analogous to productionsites, militarysites vectors when loading 
game - so I tested militarysites and these are properly initialized = AI knows 
about all of them after load. (I tested both single player and mulitiplayer 
game).

Though, when I removed 'if (player_ == nullptr)' test for NoteImmovable it 
crashed for netwok game and survived for single player game.

But is seems that there is some mechanism that take care of NoteImmovable 
messages and is not in effect for NoteShipMessages.

What do you think?
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