GunChleoc has proposed merging lp:~widelands-dev/widelands/terrain_doc into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/terrain_doc/+merge/249747
I have added some documentation for the terrains.
Am I correct in assuming that "acid" and "dead" do the exact same thing? If so,
will it break compatibility with existing maps if I change all the "acid" ones
to "dead"?
--
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/terrain_doc into lp:widelands.
=== modified file 'world/terrains/init.lua'
--- world/terrains/init.lua 2015-01-30 10:16:22 +0000
+++ world/terrains/init.lua 2015-02-14 09:45:15 +0000
@@ -38,6 +38,16 @@
-- Type of terrain. Describes if the terrain is walkable, swimmable, if
-- mines or buildings can be build on it, if flags can be build on it and so
-- on.
+ --
+ -- The following properties are available:
+ -- "green": Allows building of normal buildings and roads
+ -- "mountain": Allows building of mines and roads
+ -- "dry": Allows building of roads only. Trees don't like this terrain.
+ -- "water": Nothing can be built here, but ships and aquatic animals can pass
+ -- "acid"/"dead": Nothing can be built here, and nothing can walk on it, and nothing will grow.
+ -- "unpassable": Nothing can be built here, and nothing can walk on it
+ --
+ -- Note that "is" also has implications for trees' terrain affinity.
is = "green",
-- The list resources that can be found in this terrain.
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