> @SirVer, what else do you want to introduce before b19? I think your changes 
> are last big changes before we enter the feature freeze.

I have one more smaller refactoring out that I want to get in [1]. I wanted to 
build zooming into the game (that was, what got me started on the whole GL 
improvements road), but I agree that this can wait till after build 19, so I 
delay that.

Once these branches are in, I'll focus on getting bugs fixed for b19 and I am 
fine with feature freezing. There are functional changes that need to happen 
but which I consider bug fixing - for example updating Eris, our Lua persistent 
library in third_party/ is a necessity to not break savegames in the future 
again. 

[1] 
https://code.launchpad.net/~widelands-dev/widelands/split_overlay_manager/+merge/254496
-- 
https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.

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