I had another idea regarding the loading screen: ui_fsmenu doesn't really need a performance enhancement, so we could not use the texture atlas in the fullscreen menus and generate it in the background, then finish loading it in the game/editor loading screens if necessary. I don't know the consequences for bug hunting/fixing of this though.
Another argument in favor of solution 1: modders can change images more easily. The texture atlas could also have a hash on file number/sizes/dates (maybe remember the file date on the newest file for each folder only?), so if a graphic dev changes something, the texture atlas is recalculated. Graphics devs will still need to wait, but they won't need to manually nuke the cache every time. -- https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp