I had another idea regarding the loading screen: ui_fsmenu doesn't really need 
a performance enhancement, so we could not use the texture atlas in the 
fullscreen menus and generate it in the background, then finish loading it in 
the game/editor loading screens if necessary. I don't know the consequences for 
bug hunting/fixing of this though.

Another argument in favor of solution 1: modders can change images more easily. 
The texture atlas could also have a hash on file number/sizes/dates (maybe 
remember the file date on the newest file for each folder only?), so if a 
graphic dev changes something, the texture atlas is recalculated. Graphics devs 
will still need to wait, but they won't need to manually nuke the cache every 
time.
-- 
https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.

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