I see in fact two issues here, but I am not that far working on that:

a) is_port_space(f) - it seems there is something broken with this, it says 
false, even though should say true

b) portdock - the issue here is that if a port is build there and is not able 
to establish a portdock, it will crash the game. Unless the port expands a 
territory a bit...

I thinks we should fix "a)" item

There is a code:

if ((buildsize == BaseImmovable::BIG) && is_port_space(f) && 
!find_portdock(f).empty())

and in this case is_port_space(f) should return true and  
!find_portdock(f).empty() should return false, until the player conquers some 
sea area

My opinion
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1559729-lost_portspace into lp:widelands.

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