My idea is to modify this part of code: http://bazaar.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/view/head:/src/logic/map.cc#L2104
if in editor, it should delete port spaces, but if in game - do not delete them, coordinates should be preserved until obstacles for port space are gone. I understand this is called whenever you click the save map/game. But I dont know how to find out if it is the game or editor, so I am not able to test it right now.... At least this is how I understand the logic... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1559729-lost_portspace into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

