The proposal to merge lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands has been updated.
Description changed to: New Lua function for the Barbarians 3 scenario. For testing, one can change the Empire 1 scenario like this: -- Show the sea p1:reveal_fields(sea:region(6)) local ship = p1:place_ship(sea) sleep(1000) p1:reveal_fields(wl.Game().map.player_slots[1].starting_field:region(50)) sleep(4000) p1:hide_fields(wl.Game().map.player_slots[1].starting_field:region(50), true) campaign_message_box(diary_page_2) -- Hide the sea after 5 seconds For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1675179-lua-hide-fields/+merge/320981 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

