I added a few more NOCOMs again, sorry :(. 3) That design looks sufficient for what I had in mind. It is also nicely minimal. Good job!
4) Here is my suggestion: - Change bool try_receive(RecvPacket*) to std::unique_ptr<RecvPacket> try_receive(), with nullptr being what false was before. - The various std::deque<RecvPacket> received_ can now become std::deque<unique_ptr<RecvPacket>> - which makes them even cheaper. - You can delete the move operator/constructor in RecvPacket This has also the advantage that you communicate clearly that a RecvPacket never changes. The move operator makes it look like you sometimes move partially read packets - but you never do as far as I can tell. -- https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/332386 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/net-relay into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

