I added a few more NOCOMs again, sorry :(.

3) That design looks sufficient for what I had in mind. It is also nicely 
minimal. Good job!

4) Here is my suggestion:

- Change bool try_receive(RecvPacket*) to std::unique_ptr<RecvPacket> 
try_receive(), with nullptr being what false was before.
- The various std::deque<RecvPacket> received_ can now become 
std::deque<unique_ptr<RecvPacket>> - which makes them even cheaper.
- You can delete the move operator/constructor in RecvPacket

This has also the advantage that you communicate clearly that a RecvPacket 
never changes. The move operator makes it look like you sometimes move 
partially read packets - but you never do as far as I can tell. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/332386
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/net-relay into lp:widelands.

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