I am on business travel and therefore slow to respond. 

> It is returning the player IDs as seen by the relay, which are something 
> different than the player IDs in the GameHost/Client code.

I think these IDs should stay private to Widelands and the metaserver/relay 
respectively. Instead when they need to communicate about a particular player, 
they should send the player id as string - and map them internally to their ids.

Is this ready for another review round? What about the metaserver branch?
-- 
https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/332386
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