I am on business travel and therefore slow to respond. > It is returning the player IDs as seen by the relay, which are something > different than the player IDs in the GameHost/Client code.
I think these IDs should stay private to Widelands and the metaserver/relay respectively. Instead when they need to communicate about a particular player, they should send the player id as string - and map them internally to their ids. Is this ready for another review round? What about the metaserver branch? -- https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/332386 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/nethost-split. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

