Did another round of playtesting yesterday. Here are my observations: the "frozen" tooltip texts "did not find any ressources were really annoying. I had them for the beekeepers, the fruitcollectors and the aquafarms.
the tavern showed a similar blinking behaviour than did the shipyard before, but only in the working cycle. Had a look at the playercolour .png's and there are some of them where a few (only 2 or 3) pixels are jumping around for example in the windows or at the window frames. This results in a very disturbed and twitchy look for the buildings. Perhaps you could have a look into the animations for this two buildings again. I will continue my game this evening and will examine every other building for that behaviour. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp