Did another round of playtesting yesterday. Here are my observations:

the "frozen" tooltip texts "did not find any ressources were really annoying. I 
had them for the beekeepers, the fruitcollectors and the aquafarms.

the tavern showed a similar blinking behaviour than did the shipyard before, 
but only in the working cycle. Had a look at the playercolour .png's and there 
are some of them where a few (only 2 or 3) pixels are jumping around for 
example in the windows or at the window frames. This results in a very 
disturbed and twitchy look for the buildings. Perhaps you could have a look 
into the animations for this two buildings again. I will continue my game this 
evening and will examine every other building for that behaviour. 
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