Ok this evening I did some AI tests with the --ai_training switch. I think
there are things to be fixed especially we should review the basic economy of
the tribe. I did some tests: reindeer_farm needs to be excluded (has already a
TODO in the code) instead a coal_mine has to be added. We should try to remove
most of the prohibited and forced flags. I did so for the forester and the AI
was doing better.
Only thing is the relation between aqua_farm and claypit it doesn't work how it
is implemented now. I tried to add Supports_production_of ("clay") to the aqua
farm, knowing it is exactly the other way round but this didn't show the
expected result will try to add supports ("fish") to the claypit. but there
might be a problem with the fishermen
--
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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