I changed the AI hints so they are similar to other tribes, and frisian AI 
seems to do better now. The clay pit is marked as supporting fish production…
Suggestion for producer/supporter hints: Add a new hint supporter_required; 
buildings for which this is true may only be built close to an existing 
supporter (e.g. aqua farm should be built only near a working claypit), if it 
is false it may be built anywhere (e.g. woodcutter with trees but no forester).

@GunChleoc:
„ Your program to scale the images sounds interesting, maybe you could add it 
to our utils directory in a separate branch, or to the media repository 
https://code.launchpad.net/widelands-media? “
Perhaps I should upload the set of blender files to the media repo and include 
the script there? I´d rather do that when this branch is merged, in case there 
is need to change any graphics… (BTW the program is written in Java and 
optimised for scaling, moving and clipping sets of animations, but it requires 
a strictly defined directory structure, is this a problem?)

Scenarios: I played them both completely again in the last days and won both 
without encountering more bugs…
The reason why the recycling centre is disabled in the first scenario is that 
there would be almost nothing new left to introduce in the second mission 
otherwise ;)
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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