did some testing again fiddling around with the AI hints. Deleting the basic_amount hint for the reindeer farm led to crashes, cause after having achieved basic economy for a frisian tribe the game crashes with the message in stout.txt Max. preciuosness for reindeer farm must not be <= 0, Shouldn't the AI algorithms catch some issues?
@ Tibor: what do you think about handling the distinction of aqua farm and fishers house in the same way as empire piggery and hunter? Shall I open a bug? Shall this bug include teh reindeer farm as well? I think we need some changes to the AI to get the frisians work properly. Best example is again the reindeer farm as it produces wares and recruits carriers. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

