did some testing again fiddling around with the AI hints. Deleting the 
basic_amount hint for the reindeer farm led to crashes, cause after having 
achieved basic economy for a frisian tribe the game crashes with the message in 
stout.txt Max. preciuosness for reindeer farm must not be <= 0, Shouldn't the 
AI algorithms catch some issues?

@ Tibor: what do you think about handling the distinction of aqua farm and 
fishers house in the same way as empire piggery and hunter? Shall I open a bug? 
Shall this bug include teh reindeer farm as well? I think we need some changes 
to the AI to get the frisians work properly. Best example is again the reindeer 
farm as it produces wares and recruits carriers. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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