Review: Resubmit

Finally I got the AI to properly build second carrier recruiters depending on 
size of road network. The issue was that we need to fake a preciousness for 
this building (similar to barracks). Did some other changes as well to prevent 
the Ai from dismantling too many productionsites too often. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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